🧠 SYSTEMS THINKING

Collaborative design is the future

Building technology around outcomes, not just functions

Cultures of enthusiasm

šŸ” Why it matters

CMOs are finding that cross-functional collaboration and centralization often yields worse revenue outcomes. Businesses need a new consensus between collaboration and independence; a playbook to create change from within.

Collaboration is often treated as a soft skill or a process layer. At HITMXE, we treat it as a design principle. A way to build systems and stories that are resilient, inclusive, and future-fit.

Drawing from our concept of cultures of enthusiasm, we help organizations move beyond siloed execution toward shared meaning and mutual reinforcement.

ā€œDon’t re-org. Don’t lay-off. Re-design.ā€
— Oliver Spalding

šŸ‘„ Who is this for?

1ļøāƒ£ CMOs & CXOs seeking better revenue outcomes through cross-functional alignment

2ļøāƒ£ Innovation Leads designing internal change with emotional resonance

3ļøāƒ£ HR & Culture Architects building inclusive, high-performance teams

4ļøāƒ£ Systems Designers rethinking contribution and autonomy.


šŸ”® What we explore

1. The six components of cultures of enthusiasm

  • Common Languages: Don’t reject, adopt and experiment with proven systems in areas like human-centred design, open-source and innovation. These help to bring together specialists and breakdown business language barriers.

  • Integrated Measurement: Don’t measure impact in isolation, recognize intangible and personal impacts. Systemise self-interest with group-interest to realise the benefits of cooperation and collaboration.

  • Outcomes-based models: Don’t burden BAU processes. Don’t merge processes into monolithic ones. Identify shared outcomes between teams first and then identify inflection points in their respective processes, that will improve those outcomes.

  • Calculated Independence: Don’t re-org, re-design to reflect a more nuanced view of contribution. Orient staff autonomy toward whether they are part of more centralised business coherency or more decentralised business divergence.

  • Communities & Tribes: Can be great for bridging siloes. Done wrong they create another silo. Bring together different but related experts and invest effort in getting them to work on real cross-functional initiatives, ensure what they produce makes it out into the wider organisation.

  • Minimum Lovable Products: Don’t level everything down for viability’s sake, sacrificing feature-richness and diversity. The goal in design and product design is to add value to the person’s experience in the best way possible.

2. Designing for mutual reinforcement

  • The false economy of quick wins and efficiencies-first

  • Cooperation and collaboration as co-equal forces

  • Avoiding monolithic processes and re-org fatigue

  • Identifying inflection points across teams

3. From systems to stories

  • Harmonizing sameness and difference

  • Building shared cultural architecture

  • Designing rituals that reinforce belonging


šŸ› ļø

Engagement format examples

  • ā€œCollaboration Without Compromiseā€

    Build systems that support both autonomy and alignment

  • ā€œCultures of Enthusiasm Studioā€

    A multi-session journey through the six components

  • Designing Change From Withinā€

    Why collaboration is a design challenge, not a process fix



šŸ’­ Final thought

Collaborative design isn’t just about consensus, it’s about coherence with independence. At Humans In The Machine, we help organizations build cultures that don’t just work together, they think together and flow together - like murmuration in birds. Because in a world obsessed with standing out, perhaps the most radical act is to stand together.

Let’s work together

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